AuthorDwayne Brown

Building the Largest LEGO Technic Crane!

Today is the day. It’s finally happened…Mom, I’ve made it. I have a sponsored video with Lego. Look at the size of this thing.

It only took 600 videos worth of mentions to get it. “Just like a little Lego” “Clips like a little Lego” “Like a little Lego” “Lego style ribbon connector” “Both unsnap like little Legos” “Lego, Lego, Lego, Lego” The squeaky wheel gets the grease. I need an extra couple hands for this video. You might remember Cambry…she’s here to help.

[Cambry] Let’s get started. [Intro] So this is one of Lego’s bigger sets. This is called the Rough Terrain Crane, and it’s one of the Lego technics, which is a slightly more complex system of Legos. You know, for people older than just children.

With 4,000 pieces. We might…we might be here a while. So Cambry found what we think is the manual.

[Cambry] This is the first half, and this is the second half. [Zack] Look how thick that is. [Cambry] 79 pages of bag 1.

[Zack] We’re barely through step one, but we already have some pretty intricate designs going. And I’m not sure how this all fits together just yet, but all of these little different parts that we’re building just snap in together like a little Lego. Okay, let’s keep going.

[Music] [Zack] Like a little Lego. So we’ve been at it for about 2 hours or so. This is the first instruction booklet and we are this far into it. But it’s been fun!

I feel like it doesn’t feel like it’s been 2 hours. [Cambry] I lost track of time. We’ve done 143 steps…144! I’m pretty proud of this.

It’s big but it’s going to be like 10 times this size so I’m excited to see what it looks like finished. [Zack] Not exactly sure where this goes in the whole scheme of things, but it should all come together in the next couple hours. On to step number 2. There are the bags we need there.

So this right here, I’m assuming is the front portion of the crane. So we have this gear right here which turns the steering. And the wheels will be attached on either side here. And as the wheels are spinning, you can see the gears inside as kind of like a differential, so if one wheel…let’s say this wheel up here has stopped spinning, the other one can still function all by itself, and they can work independently of each other. That’s the purpose of a differential, all those gears in the little housing right there. Pretty sweet.

[Music] [Zack] Okay, so it might not look like we’ve accomplished much with the bags, there are still a lot more steps left. We just finished number 4, but the cool part is we just mounted this motor and you can see the individual pistons right there inside. So as the motor turns, you can see the pistons moving, here’s the fan in front. But you can also see where the wheels mount right here.

They are turning as the motor pumps. [Music] [Zack] Okay, so we’ve been here for about 7 hours working on this Lego project, and we’ve gotten pretty far. It doesn’t quite look like a crane yet. This is what it’s supposed to look like.

This is where we’re at right now. [Cambry] It’s kind of like a huge jig saw puzzle. And I think we’ve made it through half the pieces, but the last couple of pieces are probably going to be the trickiest because they are all the same color. [Zack] What’s nice though is that we have these two massive books and they’re pretty detailed. This is the first book that we’re in, and we haven’t gotten to that second book yet. [Cambry] Yeah, even though we’re not through the first book, I think we’re still probably halfway there just because by the time you get to the second book, you have less steps, less pictures because you’re adding on to the whole structure.

[Zack] So after work on this for 7 hours, it’s definitely not like a difficult project, but it is very intricate and it keeps your mind and your hands active the whole time, which brings me to one of my favorite quotes that I’ve ever heard by Harrison Ford: “Anyone who stops learning is old, whether at twenty or eighty. Anyone who keeps learning is young. The greatest thing in life is to keep your mind young.” And I think building one of these Lego technic projects is a way to keep your mind active and keep your mind young. The wheels feel like they’re pretty heavy duty rubber, so it should be interesting when we see them finally on the whole contraption.

[Zack] We’re making progress. So when you turn this little knob in the back, it rotates all 4 tires at the same time. Also, fun little fact, as it’s rolling forward and backward, you can see the pistons inside of the engine pistoning…firing! Firing is the word!

[Cambry] We’re done with book number one! [Zack] Heck yeah. [Cambry] Onto number two. [Zack] So one interesting thing that translates into real life construction equipment and traffic cones are these indicators.

So if you see, when they go on a piece of construction equipment like so, they indicate by slanting down which direction you should walk or which direction you should drive your car to avoid the dangerous obstacles in the middle. So it’s nice to see that Lego is translating these real life stickers onto their project. Alright, this is day three, hour…how many hours have we been doing this?

[Cambry] I think 11. [Zack] 11 hours. And we should be able to finish today.

We’re on step 10 and a half. [Cambry] Just to be clear, we’re halfway through step 10. There’s no 10 and a half. [Zack] So on this crane there is some powered movement and it looks like it’s all powered off with this one motor back here using a couple different switches like this guy right here, switching, you know, to drop the legs down or to raise the boom. And this motor connects to this battery pack right here. If you remember those old school Lego Mindstorms, it has the same style of connector.

There are these little metal bits inside of the Lego plug, and when it connects right here, the whole thing is powered, and you can go forward and reverse. So it will be interesting to see how all of the gears and contraptions inside of this Lego technic set work together when the motor and the battery pack are working. So we’re about to install the lift cable. So it’s powered on right now, we have the battery pack here, the motor and then this right here is a switch. So we’re going to bring that over to the side. This right here is a switch, so we’re going to bring that back.

(Small Electric Motor Sounds) And now the battery is on and we’re reeling the line in on this spool all automatically. What’s cool is that you can see all the gears turning inside, and I imagine if I were to switch this, it would now drop the lever out and and unspool the spool. Pretty sweet.

Is this is the part you’ve been waiting for? [Cambry] Yeah, this is the part I’ve been waiting for because there is a whole lot of red, and I think it’s going to be more challenging to put it all together when it’s all one color. [Zack] So we’re done with step number 10 and we have the whole base…the whole base put up. And I think now we’re going to build the arm for the crane itself.

So still like the interior stuff, but it should still…it should look much more like a crane when we’re done with it. So we’re 12 hours into it on step 11. [Music playing] [Zack] Cambry right now is wiring up the cable. [Cambry] Attempting to.

[Zack] There’s a series of pulleys that she’s threading it through. Alright, so three hours later we finally have the arm of the crane done. Going all the way down. [Cambry] Okay, now lift it back up. [Zack] Instruction at it’s finest. [Cambry] All-terrain.

[Zack] We are currently on step 967, and we will be adding some exterior, some clothing, to the crane. [Music playing] [Zack] Ha ha! Its working! (Music) Now that we’ve finished one of these, I kind of want the whole fleet of construction equipment. They do some pretty cool stuff.

(Electric Motor Sounds) Alright, we are finished. How many days…how many days did that take us? [Cambry] 17 hours. 5 days.

[Zack] But it was worth it. 17 hours of entertainment. [Cambry] A week of Lego.

It had 1,170 steps. [Zack] But the steps were very detailed. If this fell apart right now, I don’t think I’d be able to reconstruct it, but with the step by step instructions, it did make it a lot easier. If I do this again, the crane is pretty sweet and the other construction equipment, but Lego also had a few cars.

One is a Blue Bugatti which I think would be awesome to construct. So if you do end up buying one of these Lego technic sets, the price factors into the entertainment of building it, as well as having something afterwards you get to play with and have like as a piece of art. It’s kind of like educational entertainment.

If you’re interested in seeing what kind of Lego technic sets Lego has to offer, I’ll put a link down in the description. Let me know in the comments which one you think is coolest and which one you think I should do next. I’m kind of leaning towards the Bugatti.

Maybe I can talk Cambry into coming over for that one. [Cambry] It looks cool. [Zack] If you have any questions, leave them in the comments. [Cambry] I think we deserve some like ice cream or something.

Thanks for stopping by. I’ll see you around. [Zack] Nope!

Also not how we do it. [Cambry] What is it? Thanks a ton for watching.

We’ll see you around.

Unexpected Horror In Games

It’s unknown how exactly Zero was reincarnated, but two things are certain; he’s back and he is pissed. Taking on the appearance of a fallen angel, complete with a halo and red wings, 02 actually cries blood in his concept art, and small splotches of what appears to be blood come out of his eye with every hit it takes. This is the first and only appearance of blood in a Kirby game, and it definitely gets the impact it was looking for. After his defeat, 02 and the Dark Matter deteriorate into nothing, and are finally vanquished for good. However, Dark Matter recently starting seeping back into the games in Planet Robobot… Perhaps Zero will return as 03 someday…? The Zombies from Conker’s Bad Fur Day While not exactly what you’d call a “kids” game, Conker’s Bad Fur Day is still not the kind of game where you’d expect to be legitimately scared. It’s a mostly raunchy and comedic adventure, taking jabs at Rare’s usual cutesy gameworlds as seen in Banjo-Kazooie and Donkey Kong 64, complete with googly eyes on damn near everything.

However, things get a little spooky whenever you enter the aptly named “spooky” chapter. In this chapter, Conker travels to his great-great-great-great-great grandfather, Count Batula’s mansion. An angry village mob soon arrives at the front door, revealing that Count Batula is a vampire. Shocker. Conker and Batula team up, and put the villagers into a grinder, killing them and feeding their blood directly to the Count. Eventually the Count becomes so overweight, and ends up falling into the grinder himself, killing him. Afterwards, Conker is left alone in the mansion, when suddenly the dead rise to attack. These Zombies are presumably the remains of the villagers from earlier in the night, and are actually quite frightening. They have unpleasant gurgling moaning noises, and feature bloody and decaying flesh all over their bodies, in addition to a rotting eyeball hanging from their eye socket. Soon enough, the mansion is full of them and the only way out is through them. Like many Zombies throughout different forms of media, these Zombies can only be killed with a shot to the head The gameplay switches to a third-person shooter for this segment, completing the whole ‘Resident Evil’ feeling this chapter oozes.

Again, while not a children’s game, let’s not pretend like we didn’t all play, or at least try to play this game when we were younger. I guess this level put us back in our places, running back to our Super Mario 64s and Banjo-Kazooies. Although they had their fair share of scares too, so it looks like nowhere is safe. The Moon From Majora’s Mask Honestly, we could fill an entire list of entries just from The Legend of Zelda: Majora’s Mask. The game has no shortage of absolutely horrifying characters, from the Skull Kid, to the Happy Mask Salesman to the Majora’s Mask itself. But for now, we’re going to be looking at the one character who is with you for your entire journey. The constant reminder that looms over your head to make sure you know that time is running out, and everyone you know will be dead soon. The Moon from Majora’s Mask makes sure you feel rushed and panicked everytime you look up in the sky as he gets closer and closer with each passing day. Visible from just about every outdoor area in the game, the Moon slowly creeps down towards Termina until the third and final day where it makes impact with the ground and kills everyone.

Furthermore, the Moon has a constant look of pure anger as it stares down at you. It’s unclear if this is the actual moon from the sky, or an original creation made by the Majora’s Mask. It is rather strange how small it is compared to the actual moon in other Zelda games, but this could be explained by Termina being a in different dimension from Hyrule. There is no mention of the Triforce or Zelda in Termina afterall. Towards the beginning of the game, a gem falls from the Moon, called the Moon’s Tear. Did this thing cry? Could it be possible that the Moon doesn’t want this? Is it being forced down to the ground against its will? Is it even sentient? These are all questions that have no answers, and perhaps its best that they remain unanswered. Despite its obvious rocky exterior, the final area of the game takes place on the surface of the Moon, depicted as a sunny meadow with a single large tree in the middle. Butterflies float about as four masked children run around the tree, with a lone child wearing the Majora’s Mask sitting underneath the tree. The Moon is truly an enigma in the world of Termina. Early screenshots of the game show a faceless moon, with the ugly face we’ve come to fear being added in later. Well, it certainly made those short three days feel a lot shorter, so I guess the face got the job done. Let’s be thankful that the Moon doesn’t have a face in any other Zelda game. Or in real life for that matter.

 

Scary Adventure Games

The Killer Piano has only appeared in Super Mario 64 and its DS remake. While it did make cameos in both Mario Party 2 and Mario Party 8, it was luckily detained behind the invisible walls of the game boards. Dead Hand from Ocarina of Time Unlike the Mario series, The Legend of Zelda is a bit more realistic… well, as realistic a Nintendo game can be. Having said that, scary moments were a bit more commonplace in the series by the time that Ocarina of Time was released, such as the Wallmasters from A Link to the Past. However, no amount of creepy pixelated hands could prepare you for this disgusting mess of polygons. In the second half of the game, Link must venture through south africa online casinos accepting ecopayz system beneath Kakariko Village.

This sewer system is full of corpses and enormous spiders, which really gets even worse when you realize that the entire town has been drinking corpse water this entire time. But anyways, towards the end of this mini-dungeon, you enter a small room with what appears to be long, bloody pale arms sticking out of the ground. Getting too close to investigate causes them to grab you by the head, revealing the horrifying Dead Hand to rise from the ground! Dead Hand is hands-down one of the most disturbing enemies in the entire Zelda series. It appears to be a mass of flabby flesh covered in patches of dried blood, slowly crawling towards you as it’s horrendously long hands, complete with overgrown red fingernails, pins you down so it can gnaw at you with its gaping large mouth. Eventually, Link is able to overcome the abomination and gains the Lens of Truth. However, even after it is killed, its body does not disappear like most other enemies in the game. Instead, its body lays there, convulsing as if rigor mortis is setting in. It’s insane how much they went out of their way to make this one enemy so goddamn horrifying.

It appears that Dead Hand was somewhat censored in the 3DS remake, having less bloody patches on its body. However, now it just looks like a big blob of flabby skin. You either need to go all the way with this guy, or not at all. There’s no in-between for Dead Hand. O2 from Kirby 64 Despite its cute and cuddly exterior, the Kirby series has some seriously fucked up enemies. From Marx Soul in Kirby Super Star to Star Dream in Kirby Planet Robobot, it seems they try to outdo themselves in every game by having the most unexpectedly terrifying final boss to appear in a game about a cute pink marshmallow. Today, however, we’ll be looking at perhaps the most well-known final boss of the Kirby series, and possibly the creepiest. Zero first appeared in the Super Nintendo title ‘Kirby’s Dreamland 3’ as the true final boss. Virtually nothing was known about him at the time other than the fact that he is the creator of Dark Matter, the final boss from Kirby’s Dreamland 2.

The Psychology of Gambling

There are two general views on what gambling means to the psychological makeup of human beings: One, that gambling is a form of deviant behavior; And two, that gambling is an extension of normal behavior. We at UsCasinoGuide have prepared this articles for gamblers and their relatives.

Many people presume that gambling is abnormal or detrimental to ones self interest. Those who espouse these ideas usually focus their concern on unconventional and strange modes of gambling, such as the criminal rings who use the revenue from gambling to support their illegal activities. These people also question, due to their unfamiliarity, the practice of risking money on uncertainties, such as the stock market. They do not seem to understand the concept of making speculations about the economy, and in taking calculated risks with investments. As to their definition of gambling, there is a difficulty in pinpointing what they consider it to be – Whether it is as conventionally defined, or, whether it is what they consider to be “unreasonable” risk taking. Their differentiation between what they consider to be reasonable and unreasonable often sits on the notions whether work is productive or not, whether forfeitures resulting from bad decisions can be regained, whether the decision making process is based on tangible and sound evidence, and whether investment practices are voluntary or are demanded by normal phenomenon.

Psychologists and behavioral scientists have some interesting ideas about the methods of clinically diagnosing gamblers. There are some who claim that gambling is an expression of a pathological and/or neurotic individual, which can only be treated by psychological reformation. This reformation includes an encouragement of the gambler to use introspection to look at their childhood, current fears and past hardships – sometimes accompanied by the use of prescribed drugs. There are some psychologists who believe that “Lady Luck” symbolically replaces a gamblers mother, and/or, represents the motherhood state in general. The reason why behavioral scientists say gamblers cannot quit while they are winning is because they desire to actually lose their money, so as to be punished for unresolved tensions and internal conflicts in their lives. In other words, on a deep psychological level, these “true” gamblers want to lose all their money so that they can reach a state of nothingness and despair – All initiated by a past action that the gambler has not resolved in the subconscious, resulting in an overwhelming sense of guilt.

When gambling is looked upon as a natural extension of what it means to live, rather than a form of misguided behavior, motives for gambling are believed to be more instinctual and rational. In other words, in this light gambling can be looked upon as a leisure activity; And most psychologists agree that leisure is essential in living a well balanced life. The simple fact that gambling games are frivolous to a certain degree is precisely what makes them enjoyable to a gambler. The idea of betting money is tempting and exhilarating; However, this feeling is not exclusive to all gamblers. More often than not, after losing money on a poorly decided wager (as opposed to a pathological decision), a gambler will continue to keep betting in hopes of recouping their losses. Therefore, it is not a matter of wanting to lose. Gambling is also popular for the entertainment value it offers. Although online gamblers are not so much concerned with this aspect, many Vegas casino goers find this to be an essential atmosphere in their gambling ventures. Those who defend against governmental attacks on gambling state that the main reason gambling is associated with crime is because many governments use propaganda tactics to give gambling a criminal definition, rather than one befitting a simple, everyday activity proper for a normal life.

The psychology of gambling can be best understood if one examines the two extreme views regarding what gambling is. On one hand, there are those who view gambling as a disease and sickness, while on the other hand, there are those who see gambling so involved in and integral to the daily affairs of humans, that it requires no interpretation or moderation. Finding a stance between these these two sides, whether it is a balanced stance or not, has been the task of many governments in countries where gambling is tolerated to any degree whatsoever.

How To Play Slot Machine Game

We are going to tell you something about the game we created using matlab. Basically, we choose slot machine game. We used the concept from the working principles of slot machines and used that into the matlab, and hopefully we were able to create a slot machine game using matlab. The objectives to create a game were to use the gui feature matlab to make the game more interactive and more realistic, and we ended up pretty well using the effective gui codes in it for the instructions. Those who already know about this game. They can just directly play this game using the play button and can enjoy the game.for, those who have not heard of this game for them, the instructions are like.

There are 9 cells. If you hit play button, those cells will be fill with same or different images. If you get same pictures in a straight line row or in straight column or diagonal wise, then you will get the credits according to the pay table, and here is the pay table. Whenever you get sevens in straight row or straight column or straight diagonal, you will get 120 credits. Similarly, for watermelon it gives 80 credits and likewise for strawberry, you will get 60 credits and for an apple you will get 40 credits and the least amount of credit. You will get is for banana, and that is, you will only get 20 credits for bananas, and this is how the actual game looks like.

As i mentioned earlier, there are 9 cells with different or same images and at far right corner. There is restart button and the main function of this button is to restart the game from the very beginning and just below the restart button. There is a play button and whenever you press button it will just spin all the images in these cells and just below that there is something written as credit 100. That means that you will be initially provided with 100 credits just to play the game, as i already mentioned, that you will be provided with 100 credits to play the game, these game will take 20 credits for each play.

If you keep on winning real mone casino Canada, then credits will be added to your total credits and if you keep on losing credit will be subtracted from your total credits. And, finally, you will end up at 0 credits and whenever you are at zero, a certain menu will pop up. If you want to continue or if you want to quiet the game, if you want to quiet the game, press no button, and if you want to continue, then you can restart the game again and again. So the pass code of this game for programming students is machine. So lets talk about the code, so the base of the game is gui. We started this game making this gui layout.

It has one big axes at the background and it has 3 panels and each panels have 3 axes on it, and it also has 2 buttons one restart button and one play button, and it has two static text boxes. One is for credit and another is for scoreboard, so i had typed this title as 100, so it automatically look like 100 credits like initial credits, so we dont have to put code to make it 100. So this is our main code and we invested 4 to 5 days to create this code. We created this code with the help from our friend Mustafa thanks to mustafa, who helped us creating this code, creates random images in each axes and imshow feature right here helps to display those pictures in axes talking about other code. Other codes include pulling background image for which we used imshow feature and, moreover, for random images. We assigned each axes with variable n1, n2 and n3, and so on in matlab.

Everything goes from column to column, so we assigned n1 to first axes n2 to second axes. In a column and n3 to third axis in a column and so on, so when n1 = n2 = n3, then the whole column gets matched and it pays depending upon the pay table like. If you get all the sevens in this first column, then you hit 120 credits and if you get all sevens in this all axes, i mean on all 9 cells the you will get 920 credits, so that is the jackpot. So lets talk about the problems talking about problems. First problem was creating random images and, with the help of our friend mustafa, we were able to create our first code, even with the help of mustafa.

It was not quickly created, as it was expected, so it took a lot of our time and at some point we were so frustrated that we were about to give up, but we dint gave up. We worked hard for this code and our problem was making those cells look like spinning on each axes to make this we use for and end feature.like. We use for i 1 to 5 and end feature to create those axes. Random images running five times on each cell, which looks like spinning. Basically it not spinning, it is just changing image, five time on each cells, so it looks like spinning which creates the feeling of real slot. Machines.It also took much of our time, but the code was easy.

This shows that using simple logic is more important than thinking difficult code or using the hard code. So talking about future developments, we may modify this game which will be accessible using credit card. So user have to swipe credit card to play the game and it takes off real money from his bank account and if he wins big money, then that money will go back to his bank account and we will also create options on this game.

Like bet options like the picture shown in our right, so there will be different bet: options like 20 credits, bet, 50 credits, bet, 100 credits bet and so on, and you will win depending on your bet like. If you bet high, then you will win big, so lets take a demo of our game. So to start the game, you should go to slot machine folder and there is a runme file right here. So you have to double click this file and you have to run this file. So here is our game.

So initially you have 100 credits and for each play it will deduce 20 credits. So lets do our first play, so we got matched up with 3 bananas in 3 row, so it was supposed to have 80 credits, but due to these 3 bananas we get 20 credits so its even now with the 100 credits. So you better play this game with sound, because we have put one sound on this game, so you will feel like playing the real slot machine and you will really enjoy this game. So lets do our second play. So we got nothing. So we have 0 credits and when it goes to zero, it will pop up one box asking if you want to play again or no.

So if you want to play the game again, you can hit yes, but if you want to quiet the game, press no button and everything goes off. Thank you.

How Ace To Five Triple Draw is Played

A-5 Triple Draw is an exciting variation of lowball poker, identical in structure to 2-7 Triple Draw and differing only in its hand rankings. As the name suggests, A-5 Triple Draw’s best hand is A-2-3-4-5 since straights and flushes are ignored and Aces are low.

The game is typically played with only 6 players at a table because each player has the option of discarding all five of their cards on each of the three drawings rounds. It’s unlikely, but very possible, and so the number of players is shorted since there aren’t that many cards in the deck. I have been playing Triple Draw for many years at this website and this has only happened a few times.

There are two options in the event the deck doesn’t hold enough cards to replace all the discards at the end of a particular drawing round:

The discards from previous rounds are reshuffled back into the deck.

A single community card is dealt face up in the middle of the table for all players to use.

The preferred solution is #2, the face-up community card; reshuffling the deck generally does not go over well in the gaming community no matter what game it is. Either option is acceptable by the rules, however, and it’s up to the house (or site, as it were) to decide which to use. If you know the 27 Triple Draw Lowball rules you can skip down to the bottom of this article.

The Game Begins


Each hand begins with the players in the first and second positions, relative to the dealer’s left, placing their blinds. The first position place places the “small blind” equal to half the table minimum; the second position player places the “big blind” equal to the full table minimum.

Once the blinds are placed, the cards are dealt one at a time to each player, beginning with the first position and progressing clockwise until each player holds five cards. Since the first two positions have already placed their forced bets (the blinds) the next to act after the deal is the third position player, or UTG (for “under the gun”). This player has the option of calling the big blind, raising it or folding. Play then progresses to each player in turn who call, raise or fold until all players are either in the pot or folded.

Online Pokies Secrets

Secret #1 – Always play with coins rather than credits

It is true that playing online pokies with credits are more efficient but at the same time it becomes little more difficult for you to keep track of your money. Another thing is once you buy the credits; it will be in your mind that the money has already been spent and as a result of such a state of mind it might happen so that you start playing at fairly fast pace and very soon you are out of credits.

On the other hand if you are playing online pokies with all the change with you, you are in a position to see exactly how much you have left to spend – in coins. Though playing the online pokies with coins seems tedious and also at the same time becomes slow but remember when you are at the casino you should think about monetary factors only.

Secret #2 – Not all online pokies machines are created equal

This is probably one of the easiest online pokies secrets to conceal because all machines look so much alike. The fact that they are programmed allows for an invisible difference to exist, as everything is dependent on the little microchip that’s hidden inside the machine and invisible to online pokies players. One way to make sure you get one of the better machines is to compare the payout tables, which range from as little as 80% to as high as 99% (sometimes even a little higher if a casino is doing a special promotion).

Secret #3 – Keep and eye out for ‘loose’ and ‘tight’ online pokies

You may have heard two stories but the truth is that they do exist and it’s all done based on a carefully planned strategy. By loosening some and tightening others, the casinos are able to keep their high house edge but are able to invite more visitors to play the online pokies in key areas on the floor. 

If you are looking for a game that provides entertainment and does not require skills to win then online pokies is the only alternative for you.

There are no plotting, planning, guessing, figuring, counting overheads associated with this game. So you can simply relax and enjoy the game. What you simply need to do is pull the handle or press the button, and pray that you’ll get lucky. Online pokies are North American casinos’ most prominent game. You can’t ignore the lights, the laughter, the sounds of coins hitting metal and bells ringing – in fact, it’s pretty much designed to be impossible to ignore. Online pokies are a unique beast because they make the most money for the casinos by far, but they also make the most money for gamblers overall. This two-sided confusion simply has to do with the dominance of the game. Since there are so many online pokies in operation compared to table games, all of the numbers end up being higher.

Online Poker Tips

Internet casino room is a good place to test your basic skills and define the best live poker game playing strategy for yourself. At the Internet casino room table you would have to play against possibly more skilled opponents.

The first and the main live poker game tip on our list is: do your homework, study the BASIC RULES OF POKER GAME, memorize all possible poker hands, visit Internet poker forums, read books on poker, chat with other poker card players.

Then try a few FREE versions of an Internet poker room game at our sister site: 3-hand, 5-hand, Caribbean Stud, Texas Holdem Poker, Video Poker. They all are fun to play!

Take full advantage of live poker game deposit bonuses at the Internet casino room you choose. Almost all Internet casino rooms offer deposit bonuses for new poker players, usually from $30 to $50. Place a limit on the money you are going to gamble with before you start playing live poker game.

When playing a poker game, analyze the playing habits and poker playing strategies used by your opponents at the Internet poker room table.

As a beginner do not play too many poker hands, you will be sure to loose. Play only the higher value starting hands.

With chosen low poker limits you can play live poker game for several hours for less than the cost of a movie ticket. So even if you lose a little, think of the expence as a small payment for a nicely spent evening.

Play poker at your present mastery level. If you are just a beginner poker card player, do not rush into Internet casino room tournaments, your time will come after months of improving your skill in numerous live poker games.

Learn how to fold a poker hand and when. Fold if you have nothing in your hand, do not be afraid to fold poker hands as many times as necessary.

Master the art of choosing starting poker hands, employing pot odds, and aggressively betting your winning hands.

All general ONLINE GAMBLING TIPS can also be applied to the live poker game. Try your luck at Internet casino rooms, do your best and have fun! We do not claim that these free online poker tips will help you win money, this article is for information purpose only.

Poker Strategy Tip: When Not To Bluff

Some players have the automated reaction to bluff frequently, and that is not recommended. They should just pay attention to the table ad maybe even feel it a little bit before they decide to bluff. Keep in mind that the other players are probably looking themselves for an occasion to bluff. You can tell sometimes when they are bluffing, and the same way they can tell it too sometimes when you are tring to bluff. It does work when nobody notices, but if they do it will only cost you money. So, use it wisely and only after you get some experience.

For reference and help, take a look at these situations when you must not, under any circumstances, bluff.

1.When it is obvious that you will.

If the players know you and know your stille, they can tell when you are bluffing in some situations. Don’t make this mistake because you would give them free money this way.

2.When you just bluffed and they caught you.

If you are already labeled by the rest of the players as a poor bluffer, you should let them forget about that and only then try it again, hoping this time you can do it right.

3.When you are faced with a dangerous flop.

Look carefully at the flop. if there is an Ace in it, consider the afact that someone might have a pair of aces. Aces make it beyond the pre-flop and player usually stick to them and most likely they will paly them. So, don’t bluff when faced to them. Also, don’t bluff against something that might stick to a straight, like: Q, J, 8. Maybe someone has the missing parts.

4.When you are playing against many players.

The manyer you are, the greater are the odds that a player has something and that he will stick with his cards. If you bluff, that palyer will win and you will lose a lot more. Statistic and odds forbit bluffing in this situation.

5.When you are clearly playing against bad players.

Bad players don’t realize the opportunity bluffing gives. They like to keep it honest, they don’t fear hands. And bluffing is only effective when it goes hand to hand with fear, fear of loosing the hand or fear of loosing a tournament or just the money.

6.When you have a streak of lost hands going on, or just one hand, but a big one.

You might be upset, and you are espected to be, you might act irresponsibly then and others know that. They will call you no matter what you do, because they know they are big chances that you are bluffing. 7.When you have limped in or you are situated in one of the bind positions.

Can’t explain why, but generally the people from blind position are expected to have a poor hand. And since they already made that blind bid, they are espected to go on, therefore bluff, even if the hand is poor. So, don’t bluff, others think you will and will call you in this situatiuation also.

Poker Table Position Strategy

When you refer to your position at the table, you should think about the place you have in the poker room relative to the player that is the dealer for that specific hand. If you are the dealer for this hand, you find yourself positioned last to bet, so your position is the best as you can see everyone’s reactions and bets before you make up your mind.

The player that has to bet the small blind is the poker player situated in the left of the dealer and after the pre-flop betting he or she will be the first to bet from now on.

The poker player that has to bet the big blind is the player situated in the right of the dealer and after the pre-flop betting he or she will have an early position. This position, as the small blind, is an obliged position, which means they cannot fold in the pre-flop

The player that has the position situated to the left go the big blind has the first action when cards are first dealt. Because the bets are placed in a clockwise motion, the ones that have to bet or decide later are the ones that are in late position and they are the one that have many advantages. They can think and see what everybody else is doing before acting and place bids accordingly. They can even gamble a little if the odds tell them too. They are most likely to lose less and they most certainly are the most confident poker players at the table.

The early positions presented above must select their hands carefully, if they have clearly a bad hand and they can fold they should do it. They have no privileges when it comes to decide the actions, so it’s better if they are more careful than the late positions. Let’s just say you are the first player to act, meaning the poker player situated to the left of the big blind. And you have these two cards: a ten and a Jack of different colors. The poker player right after you raises the bid, and all the other players in the games decide to give up and they fold. And now, you cannot change your bet, now you are being left alone with that player that stands a big chance of actually having a good hand and there is nothing you can do.

But, thinking from a different perspective, if you are the dealer you can clearly see how all they others are betting and also estimate the value of the pot and adjust it if necessary. If a dealer raises after a bet, all the others must act again, and is they betted once it is quite possible to do it again and maybe even again until the dealer is satisfied with the size of the pot.